Tuesday, October 20, 2009

All you want to know about combos

Isn't it amazing ? A new article less than 24 hours after the previous one.

I know I shouldn't do it, because it's gonna give you bad habits, but I want to give some explanations about "Combos", as I feel that it is not as clear as I thought for most of you.

First of all, I remind you that combos are not required. You can select one, two or none for your next game.
Then, what is happening ?
Sometimes in the game, the first player (let's call him mister Willis) starting an action may have a "flash" and think "I feel like starting a combo right now". Then the game engine looks like if there is some combo starting with the position mister Willis does have. If there is at least one, the engine chooses it (or one of them) and the combo is starting. If there is no available combo, mister Willis forgets about his cunning idea and continue to play as usual.

So, what does it means ?
- The first player of a combo must have the ball at the beginning of an action to let a combo starts. If you have 2 combos starting with the fullback and your fullback doesn't start any action, you'll have no chance to perform any combo
- There is some random in it. It will happen that no player will have a flash during a game, or many flashes. The average number of flash your players will have during a game is 2 per combo selected, which means it may be 0 or 6 for this game or that game.

Two more things to know to get it all.
- The little "flash" icon you'll see is a little ambiguous. In fact, it shows what "looks like a combo" and not what "is a combo". Let's take an exemple:
You have selected only one combo 9-10-15-7-2.
There is an action starting with the scrumhalf, who gives the ball to the flyhalf. But then the flyhalf is tackled. What is the start of an unfinished combo or not? We don't know it as we don't know what was the plan of the fly half if he had broken the tackle. Was he planning to give it to one of his centres or to the fullback because the team was performing a combo? We don't know. The game report shows it anyway as a combo, to notify you that it was "maybe" a combo. You see what I mean ?
- The combo stops of course when the tryline is reached, to score a try. It seems obvious but I got some user asking me why one of his player scored while the combo wasn't complete.

I think and hope you now have all the necessary information to understand the combos. Use the comments if you have some remaining questions, or to tell me that my explanations are clear enough now.

Keep in touch, probably at the end of this month

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