Sunday, October 30, 2011

Academy change

As a consequence of the training changes (pyramid training - low level skills train quicker than high level skills), the academy training will be changed to give better outcomes, allowing players to reach a level 6 on trained skills. Without double training, but with two full training seasons on the skill and a little luck. The academy skill display will also change to make things easier. The display will change from 0-100 values to 0.00-10.00 values (the new values will have no connection to the old system), which will make the conversion from academy skills to senior skills very obvious. For instance, a level 4.45 in academy will be equal to 4.45 when the player turns 17 (even though you'll see '4' in your player's page). The decimals will only be visible in the academy, allowing you to tune the player exactly the way you want, and to track evolution week after week. The senior display will remain unchanged. Last thing: The training will contains some random in it. Each week, a random skill will give 0.15 point to all the academy players trained on this skill, another one will gives 0.05 while the 4 others will roughly give what we have today: 0,1. Last thing (part 2): the old random academy training (where any randomly selected skill, even those not being trained, could receive a small bonus) will be removed. Last thing (part 3): some players may grow with 1 or 2 cms when they turn 17. These changes will be active the 10th of december Later on, a fourth training slot for 17-20 years old will be available (february 2012?)