Friday, September 25, 2015

Changes autumn 2015

Long time no see, isn't it?

It has been very quite during the last months, for different reasons, but now, things are finally settling down and RM will get more focus again.

There is 2 big projects on their way that are going to be developed at the same time (but by the same person, so don't expect too much at a time, ok?)
- Transfers changes
- Line up and game engine changes

Today, it's very difficult to get a better team without 'buying cheap and selling high', and the temptation is high to cheat.
I already said it, but I say it again: I want to change this to focus more on the squad, for instance:
- It must be worth it, economically speaking, to be 6th on division 2 rather than 2nd on division 3.
- A player who usually play wing cannot suddenly play prop without consequences
- A hooker taller than his props must have consequences
- A new player in a team needs some time to fit in his new team
...

My point is that:
- Today, it's worth it to use much time on the transfermarket to progress and you play with the same line up again and again.
- Tomorrow, it has to be worth it to use much time on the analysis of the opposite team and on the line ups.

I won't go more on details, but you'll be informed when things happen:
As a starter, here is the first (probably the less popular of all) new feature:
- You cannot sell a player for a higher price than the price you bought him for, if he didn't receive any individual training during the time you had him.

More to come in october.