Sunday, October 12, 2014

Stamina change

From now on, stamina will be a skill with a specific behaviour (like experience does).

Short version:
- The more a player plays , the more he earns stamina.
- The less a player plays, the more his stamina drops.

Extended version:
Every night, a player looses 0.05 points in stamina (0.35 a week).
During the following 24 hours after he plays a game, he'll earn x points in stamina.

X=0.2 for a cup game
X=0.4 for a friendly
X=0.6 for a league game.
X=0 for a game with his national team, if part of the national team.

A little exemple to make sure everybody gets it:

First of january, a player has 6.0 points in stamina (exactly 2 blue squares). How many points will he have the 10th of january, if he played a friendly and a league game during this period.

Answer:
There is 9 nights during this periods, so he'll loose 0.45 points.
He plays 2 games, so he'll get 1 points.
So, he'll have a stamina skill equal to 6.55 on the 10th of january.

This change is happening this week.

2 last notes:
- Academy players turning 17 will all start with 6.9 points (today, they start with 2).
- Stamina training is coming to disappear very shortly.

Tuesday, April 1, 2014

Big bang: New transfer system on air today

Ironically enough, it is the first of april today, but this post isn't an april fools. The topic is too serious to be part of a silly joke and things hurry so much and I don't want to lose another day waiting for the second of april.

So, what is it about?
RM wants to be fair: There have been too many abuses in the game, and some players were accused of abuse when they didn't do anything wrong. With this change, it will still be possible to use the transfer market to get rich, but you'll have to play by the rules.

So, basically, each player has a market value (the maximum price he can be sold for), based on his 11 best technical skills (note: This is a change from what was previously announced). The 2 technical skills with lowest value aren't used.

You can sell a player for this price, or lower if you think the calculated price is too high and won't be reached. Then, the usual bidding round happens until we reach the maximum price. Then, in a case where many buyers are still interested, They bid on the extra salary they will offer on top of his "regular salary".
Ex: A player has a 3 000 dollars salary, you offer 2 000 dollars more as "extra salary" and you get the player. You'll have to pay a salary of 5 000 dollars each week, until his next birthday. Let's say the salary is  then updated to 4 000 dollars because he got trained. You'll have to pay 6 000 dollars a week after the update. If you sell him, his extra salary will disappear and will eventually be replaced by a new extra salary offered by his new owner.

Maybe you will get confused.. but you'll get used to it. It's not so complicated.

As a huge help, here is a page where you can predict the market value you'll get as your players get better or older. Use it as much as you want, try to find the best way to train your players to get more money, and what age is best to sell your specific player
Magic link: http://www.rugbymania.net/value_forecast.php

Wednesday, February 12, 2014

Season 24 small changes

The season 23 is now over, and the demotions/promotions will happen, as usual, around saturday.

Here is some information that you may find useful:
First,
- Real value: This value doesn't have any real and specific purpose. It just gives you a summary of the skills of your players with a single value. It's used to calculate the salary as well. So, the higher the real value is, the higher your salary will be when it gets updated.
- Market value: Will be the price you get for your player if you decide to sell him. You won't need to wonder "How much can I expect to get if I decide to sell my player?", as it will be explicitely displayed and you won't have the possibility to get more than this value.

- Refund for founders: Players from your academy will get a 3% refund on their salary as long as they play in your club. So, if you have 3 players from your academy that have a total wage of 10000 euros, you'll get 300 euros refunded each week. Note that this will occurs even if the player has been sold and bought again later.

[OUTDATED]
- Line up
  • You'll get a warning if the hooker is higher than your highest prop.
  • You'll get a warning if one prop is more than 10 cms higher than your other prop.
  • You'll get a warning if one lock is more than 10 cms higher than your other lock.

These warnings won't have any effect at all for the season to come (season 24), but it will make your scrum less effective later on (season 25+). You'll get more information on this at the end of season 24, but you can already start thinking making your scrum "season 25+ ready".
[/OUTDATED]

Thursday, January 23, 2014

Player's 'real value' and 'market value'

2 new values are going to be displayed on your player's page.
- Real value
- Market value

Real value will be directly related with training and the 7 trained skills. The higher a skill is and the higher the value will be. So, a player with 18 in speed and 0 in the 6 other trained skills wil have exactly the same real value as a player with 18 in strength and 0 in the 6 other trained skills. As you can understand, age, weight, size and experience aren't in use here. You'll be able to see this value within a week.

Market value will come later and will be more tricky to calculate. Age will be part of the formula on top of the 7 skills used for "Real value". Basically, the younger a player is, the higher this value will be. And a value of 18 in strength will give a higher market value than 18 in speed. You'll be able to see this value in mars.

Later on, when a player is sold, the seller will earn the "market value" for it. If many buyers want to buy the same player at his "market value" price, they'll have to bid on his weekly salary. The buyer with the highest salary proposal will get the player.